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RULES AND REGULATIONS
PLAYER INFORMATION
NOTE: We must realize that these are children we are working with and the program is for them. Winning at all costs is not acceptable. Whenever there is a conflict, we will follow the CIBL Mission Statement to guide our actions.
- All players must be registered with the CIBL in order to participate. Only players that do not participate in school basketball teams are eligible to play in the CIBL.
Rosters are limited to a maximum of 10 players. Teams may request an exception to exceed this number if special circumstances apply.
- Footwear: Players mustwear sneakers and socks. NO DECK SHOES, STREET SHOES, ETC. This rule has been established for the safety of all players.
- Eyeglasses must be secured with a head strap or should be athletically approved with non-shattering glass (safety glasses).
- Jewelry: Absolutely no jewelry may be worn during games. This includes post earrings.
CONDUCT AND SPORTSMANSHIP
Any player who receives a technical foul or a flagrant foul will automatically have to sit for three (game time) minutes before returning to the game. If a second technical is called, the player is out of the game. Coaches who personally acquire two technical fouls during a game must leave the facility. Refusal will result in forfeiture.
Fighting will result in an automatic ejection from the game. Upon ejection for fighting, that person must leave the premises immediately. In addition, anyone ejected for fighting will automatically be suspended for the very next game. When serving a suspension, the person in question may not be on the premises for any reasons, unless cleared by league staff. Failure to abide by this will result in the league staff contacting the appropriate authorities to have the person arrested for trespassing. In addition, that person’s team runs the risk of forfeiting their game.
Unsportsmanlike conduct by a team’s parent or fan will not be tolerated. Coaches are ultimately responsible and accountable for the behavior of their team’s spectators. If a spectator becomes unruly, it is the coach’s responsibility to warn the spectator about the offensive behavior. If after one warning, the behavior persists, a bench technical will be assessed. The spectator who receives a technical foul will be required to leave the facility. Refusal will result in forfeiture.
The officials are the sole judges on the court. They have complete authority over the game itself, the players, coaches, and spectators. Their decisions are final and are backed by the League.
Rough play, profanity, or abuse of officials may result in immediate ejection and/or forfeiture of the game, based on referee’s judgment. Only the coach may hold discussions on calls with the referees. He must call a time-out.
MOMENT OF SILENCE
A moment of silence will be called at Center Court by the Head Referee prior to the start of every game. All coaches and additional players are asked to return to the bench area immediately following the moment of silence.
RESCHEDULED GAMES
If a conflict arises; the CIBL must receive written notice at least one week prior to the conflict. If proper notice is not received, a forfeit will be given for that game. The board will grant rescheduled games on a case-by-case basis on individual circumstances. The coaches of the teams in question must agree to a game time when a facility is available.
PARTICIPATION RULE “Everyone Plays Policy”
Each players must play at least ½ of the game.
Games will be divided into eight 3-minute segments. Substitutions can only take place between quarters and midway between the quarters (The officials will call for substitutions at the 3 minute point of each quarter at a non-critical juncture). Each player must play at least four 3-minutes segments of the game.
Enforcement
The official working the clock will keep a record of who plays each segment. If the above schedule is not followed, the team breaking the Everyone Plays Policy will forfeit the game. Furthermore, the coach will be given a warning that future infractions of this rule will make his team ineligible for the tournament.
Special Cases
In the event a player fouls out, gets sick, gets injured, or has to leave the game early, and is no longer available to play, then the team must substitute such that no player remaining plays greater than 1 segment more than any other remaining teammate. If cases come up where meeting this requirement is impossible, then no forfeit will be sanctioned
More than 10 players
If a team is granted permission to have more than 10 players due to extenuating circumstances, then the following strict participation guideline must be followed.
11 players 7 play 4 segments (or ½ the game), 4 play 3 segments (or 3/8th)
12 players 4 play 4 (or ½ the game), 8 play 3 segments
13 players 1 plays 4 (or ½ the game), 12 play 3 segments
If both teams break the rule, the game will be considered not played
No Exceptions
Coaches cannot agree to break this rule.
THE GAME
- The National Federation of State High School Association rules will guide play, unless otherwise noted.
- The League is divided into the following divisions:
Division |
Ball Size |
Goal Height |
| Boys 3rd Grade |
Junior (27.0 - 27.5) |
8'0" |
| Girls 3rd Grade |
Junior (27.0 - 27.5) |
8'0" |
| Boys 4th Grade |
Intermediate (28.5) |
9'0" |
| Girls 4th Grade |
Junior (27.0 - 27.5) |
8'6" |
| Boys 5th Grade |
Official Size |
10'0" |
| Girls 5th Grade |
Intermediate (28.5) |
9'0" |
| Boys 6th Grade |
Official Size |
10'0" |
| Girls 6th Grade |
Intermediate (28.5) |
10'0" |
| Boys 7th & 8th Grade |
Official Size |
10'0" |
| Girls 8th & 9th Grade |
Intermediate (28.5) |
10'0" |
| Girls 10th - 12th Grade |
Intermediate (28.5) |
10'0" |
The objective of the third and fourth grade divisions is to teach fundamentals. Both the 3rd and 4th Grade Divisions will play with a foul line that is closer (approximately 3 feet)
- Timing and Score Keeping: All games of all the divisions (boys/girls) will consist of (4) 6 minute quarters using regulation clock (the clock stops for all whistles—fouls, substitutions, etc). The home team must provide a volunteer to work the official scoring book. The visiting team is encouraged to also keep a scoring book, and to compare it with the official book at the end of each quarter. All disreprences will be settled by the official. For matters that cannot be determined by the official, the official book stands.
- Defensive Restrictions:
Boys 3rd Grade
Girls 3rd Grade |
Defense will be restricted to a "marked zone." A diagram will be added to this website later. This zone is similar to the area inside the 3 point line, but smaller. When a team has control of the ball, the team on defense must stay inside this zone. Technically, the feet must stay behind the line, so it's OK to reach over with the hands. The defensive team can play whatever type of defense they want so long as they stay inside the zone. When a team gets a rebound the other team that was on offense must retreat back to the zone area. This allows each team to have a chance to dribble and pass around without pressure. The defense can go outside the zone during a loose ball.
It is a violation to steal the ball outside the zone while the team with the ball has control. Repeated violations could result in a technical foul.
For the last 2 minutes of the game each team (not 10 points or more ahead) can play defense full court . If a team has a 10 point lead or greater, then that team must abide by the Mercy Rule, and only play defense inside the zone. |
Boys 4th Grade
Girls 4th Grade
Girls 5th Grade |
Defense is restricted to half court, except for the last 2 minutes of the game when each team (not 10 points or more ahead) can play full court defense. The Mercy Rule applies for the entire game - If a team has a 10 point lead or greater, that team is not allowed to full court press or half court press. |
Boys 5th Grade
Boys 6th Grade
Boys 7th & 8th Grade,
Girls 6th & 7th Grade
Girls 8th & 9th Grade
Girls 10th - 12th Grade |
No defensive restrictions unless a team has a 10-point lead or greater in which case that team cannot full court press, half court press or use a trapping defense (“Mercy Rule”). If a team achieves a 20 point lead then they cannot pressure outside thee 3 point line (a passive zone defense is recommended).
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5. Jump ball will be used to start the game and any overtime periods.
- Alternate possession rule will be in effect at all times.
- Player Participation: For each team with 10 or fewer players, each player must play a minimum of 1/2 the game. For any team that has greater than 10 players then each player must play a minimum of 3/8 of the game. This rule does not apply to players after they have fouled out or can no longer play due to an injury.
- Substitution: Teams will be allowed to substitute at the breaks between quarters, and at a point midway between each quarter that will be signaled by the official at a non-critical time. There will be 8 segments of playing time. Each player on a team with 10 or fewer players will play a minimum of 4 segments. Each player on a team with greater thatn 10 players will play a minumum of 3 segments.
- Time-Outs:Teams are permitted two time-outs per half and one time-out for each overtime periods (cannot carry over). Overtime periods will be three minutes with clock stopping on all whistles. No time-outs will be charged to a team in the event a player gets injured, regardless of whether he is replaced or he goes back into the game. No time-outs will be charged to a team in the event a player gets injured, regardless of whether he is replaced or he goes back into the game.
- Overtime periods will be three minutes with regulation clock. During the regular season, any overtime period after the first may be "sudden death" that is, the first team to score wins. The officials will make a decision that will be based on the scheduled start time of the next game. For the tournament, overtimes will be played to completion until a winner is determined.
- Intermissions: 1 minute between quarters and 5 minutes for half time. Teams will be permitted 5 minutes to warm up before game (time permitting). Warning to coaches: After the intermission is over between quarters or to start the second half, the official has every right to start the game even if the teams are not ready. The official will place the ball on the ground and start the 5-second count. The team responsible for throwing the ball in must get to the ball and throw it in within the allowed 5 seconds or the ball will turn over to the other team.
- Teams have until the designated game time to have five (5) players. A 5-minute grace period will be granted if a team has four players and is waiting for the fifth. Failure to field a complete team after the grace period will result in a forfeit. NOTE: Teams must start with five (5) players but can finish with less than five.
- Substitutes must report to the scorekeeper. Subs must wait for the referee to waive them into the game.
- Each player is allowed 5 personal fouls. On the 5th foul the player must leave the game.
- Foul Shots: The one-and-one bonus starts on the 7th foul of each half, the double bonus (2 shots) starts on the 10th foul.
- The team uniforms must use legal numbering on both the front and back of the team jersey. Legal Numbers: 00, 0, 1, 2, 3, 4, 5, 10, 11, 12, 13, 14, 15, 20, 21, 22, 23, 24, 25, 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, 44, 45, 50, 51, 52, 53, 54, 55
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