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Home Page 2010 - 2011 Handbook
 

RULES AND REGULATIONS

PLAYER INFORMATION

NOTEWe must realize that these are children we are working with and the program is for them. Winning at all costs is not acceptable.  Whenever there is a conflict, we will follow the CIBL Mission Statement to guide our actions.

  • All players must be registered with the CIBL in order to participate. Only players that do not participate in school basketball teams are eligible to play in the CIBL.
  • No player may play for more than one team in a division
  • No player may play in a lower division. Players can play in higher divisions.

Rosters are limited to a maximum of 10 players. Teams may request an exception to exceed this number if special circumstances apply. This is highly discouraged, and take note that most every team that has had more than ten players regretted it and vowed to not let it happen again.

  • Footwear: Players mustwear sneakers and socks.  NO DECK SHOES, STREET SHOES, ETC.  This rule has been established for the safety of all players.
  • Eyeglasses must be secured with a head strap or should be athletically approved with non-shattering glass (safety glasses).
  • Jewelry:  Absolutely no jewelry may be worn during games.  This includes post earrings. Covering an earring does not circumvent the rule.

 CONDUCT AND SPORTSMANSHIP

Any player who receives a technical foul or a flagrant foul will automatically have to sit for three (game time) minutes before returning to the game.  If a second technical is called, the player is out of the game.  Coaches who personally acquire two technical fouls during a game must leave the facility.  Refusal will result in forfeiture.

Fighting will result in an automatic ejection from the game.  Upon ejection for fighting, that person must leave the premises immediately.  In addition, anyone ejected for fighting will automatically be suspended for the very next game.  When serving a suspension, the person in question may not be on the premises for any reasons, unless cleared by league staff.  Failure to abide by this will result in the league staff contacting the appropriate authorities to have the person arrested for trespassing.  In addition, that person’s team runs the risk of forfeiting their game.

Unsportsmanlike conduct by a team’s parent or fan will not be tolerated.  Coaches are ultimately responsible and accountable for the behavior of their team’s spectators.  If a spectator becomes unruly, it is the coach’s responsibility to warn the spectator about the offensive behavior.  If after one warning, the behavior persists, a bench technical will be assessed.  If a parent or fan receives a technical foul, he/she will be required to leave the facility.  Refusal will result in forfeiture.

The officials are the sole judges on the court.  They have complete authority over the game itself, the players, coaches, and spectators.  Their decisions are final and are backed by the League.

Rough play, profanity, or abuse of officials may result in immediate ejection and/or forfeiture of the game, based on referee’s judgment.  Only the coach may hold discussions on calls with the referees.  He must call a time-out.

 

RESCHEDULED GAMES

If a conflict arises; the CIBL must receive written notice at least one week prior to the conflict.  If proper notice is not received, a forfeit will be given for that game.  The board will grant rescheduled games on a case-by-case basis on individual circumstances.  The coaches of the teams in question must agree to a game time when a facility is available.

 

 THE GAME

  1. The National Federation of State High School Association rules will guide play, unless otherwise noted.
  2. The League is divided into the following divisions:
Division
Ball Size
Goal Height
Girls 3rd Grade
Junior (27.5)
8'0"
Girls 4th Grade
Junior (27.5)
8'6"
Girls 5th Grade
Intermediate (28.5)
9'0"
Girls 6th Grade
Intermediate (28.5)
10'0"
Girls 7th - 9th Grade
Intermediate (28.5)
10'0"
Girls 10th - 12th Grade
Intermediate (28.5)
10'0"
     
Boys 3rd Grade
Junior (27.5)
8'0"
Boys 4th Grade
Intermediate (28.5)
9'0"
Boys 5th Grade
Official Size (30.0)
10'0"
Boys 6th Grade
Official Size (30.0)
10'0"
Boys 7th & 8th Grade
Official Size (30.0)
10'0"
Boys 9th - 12th Grade
Official Size (30.0)
10'0"

The objective of the third and fourth grade divisions is to teach fundamentals.  Both the 3rd and 4th Grade Divisions will play with foul line that is closer (approximately 3 feet)

  1. Timing and Score Keeping: All games of all the divisions (boys/girls) will consist of (4) 6 minute quarters using regulation clock (the clock stops for all whistles—fouls, substitutions, etc). 
  2. The home team is given priority to provide a volunteer to work the official scoring book. The visiting team is encouraged to also keep a scoring book, and to compare it with the official book at the end of each quarter. All discrepancys will be settled by the official. For matters that cannot be determined by the official, the official book stands.
  3. Defensive Restrictions: 

Boys 3rd Grade

Girls 3rd Grade

Defense will be restricted to a "marked zone." This zone is similar to the area inside the 3 point line, but smaller. When a team has control of the ball, the team on defense must stay inside this zone. Technically, the feet must stay behind the line, so it's OK to reach over with the hands. The defensive team can play whatever type of defense they want so long as they stay inside the zone. When a team gets a rebound the other team that was on offense must retreat back to their zone area. This allows each team to have a chance to dribble and pass around without pressure.

It is a violation to steal the ball outside the zone while the team with the ball has control. Repeated violations could result in a technical foul. The defense can go outside the zone during a loose ball.

For the last 2 minutes of the game each team (within 10 points) can play defense full court . If a team has a 10 point lead or greater, then that team can only play defense inside the zone.

If a team achieves a 20 point lead, that team must play a "soft" defense and allow the other team to pass and shoot without pressure everywhere on the court. This will apply until the lead gets down to 10 points. At this point the leading team should focus soley on offense.

Boys 4th Grade

Grils 4th Grade

Girls 5th Grade

Defense is restricted to half court, except for the last 2 minutes of the game when each team (within 10 points) can play full court defense.

If a team achieves a 20 point lead, that team can only defend inside the zone area used for the 3rd grade division or, if that is not marked, only play defense inside the 3 point area. The team with the big lead should play a "soft" defense and allow the other team a chance to pass and shoot anywhere on the court without pressure. This will apply until the lead gets down to 10 points.

Boys 5th Grade

Boys 6th Grade

Boys 7th & 8th Grade,

Girls 6th Grade

Girls 7th - 9th Grade

Girls 10th - 12th Grade

No defensive restrictions unless a team has a 20 point lead in which case the Mercy Rule applies, and that team cannot full-court press or half court press or use a trapping defense. This will apply until the lead gets to 10.

 

  1. Jump ball will be used to start the game and any overtime periods.
  2. Alternate possession rule will be in effect at all times.
  3. Player Participation: For elementary divisions: For each team with 10 or fewer players, each player must play a minimum of 1/2 the game. For any team that has greater than 10 players then each player must play a minimum of 3/8 of the game. This rule does not apply to players after they have fouled out or can no longer play due to an injury. For divisions 6th grade - 12th grade: each player must play at least 1/4 of the game (that's 6 game clock minutes.) Failure to comply with the player participation rule will result in a forteiture of game.
  4. Substitution: For elementary divisions (5th grade and below) Teams will be allowed to substitute at the breaks between quarters, and at a point midway between each quarter which will be signaled by the official at a non-critical time. There will be 8 segments of playing time. Coaches note: the substitution break midway throught the quarter is not a time-out. Coaches should have their players prepared to make a quick switch. For divisions 6th grade - 12th grade standard substitution rules will apply similiar to that used in High School basketball.
  5. Time-Outs: Teams are permitted two time-outs per half and one time-out for each overtime period (cannot carry over).
  6. No time-outs will be charged to a team in the event a player gets injured, regardless of whether he is replaced or he goes back into the game.
  7. Overtime periods will be three minutes with regulation clock. During the regular season, any overtime period after the first may be "sudden death" that is, the first team to score wins. The officials will make the decision which will be based on the scheduled start time of the next game. For the tournament, overtimes will be played to completion until a winner is determined.
  8. Intermissions: 1 minute between quarters and 5 minutes for half time. Teams will be permitted 5 minutes to warm up before game (time permitting). Warning to coaches: After the intermission is over between quarters or to start the second half, the official has every right to start the game even if the teams are not ready. The official will place th ball on the ground and start the 5-second count. The team responsible for throwing the ball in must get to the ball and throw it in within the allowed 5 seconds or the ball will turn over to the other team.
  9. Teams have until the designated game time to have five (5) players. A 5-minute grace period will be granted if a team has four players and is waiting for the fifth. Failure to field a complete team after the grace period will result in a forfeit. NOTE: Teams must start with five (5) players but can finish with less than five.
  10. Substitutes must report to the scorekeeper. Subs must wait for the referee to waive them into the game.
  11. Each player is allowed 5 personal fouls. On the 5th foul the player must leave the game.
  12. Foul Shots: The one-and-one bonus starts on the 7th foul of each half, the double bonus (2 shots) starts on the 10th foul.
  13. The team uniforms must use legal numbering on both the front and back of the team jersey.  Legal Numbers: 00, 0, 1, 2, 3, 4, 5, 10, 11, 12, 13, 14, 15, 20, 21, 22, 23, 24, 25, 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, 44, 45, 50, 51, 52, 53, 54, 55.